13#include <Eigen/Geometry>
22 inline Frame(
const Eigen::Vector3f& pos = Eigen::Vector3f::Zero(),
49 void setViewport(uint offsetx, uint offsety, uint width, uint height);
52 inline uint
vpX(
void)
const {
return mVpX; }
53 inline uint
vpY(
void)
const {
return mVpY; }
71 void setUp(
const Eigen::Vector3f& vectorUp);
72 Eigen::Vector3f
up(
void)
const;
73 Eigen::Vector3f
right(
void)
const;
90 Eigen::Vector3f
unProject(
const Eigen::Vector2f& uv,
float depth,
const Eigen::Matrix4f& invModelview)
const;
91 Eigen::Vector3f
unProject(
const Eigen::Vector2f& uv,
float depth)
const;
#define EIGEN_MAKE_ALIGNED_OPERATOR_NEW
Definition Memory.h:841
uint vpHeight(void) const
Definition camera.h:55
uint vpX(void) const
Definition camera.h:52
float fovY(void) const
Definition camera.h:57
void setTarget(const Eigen::Vector3f &target)
Definition camera.cpp:117
void updateProjectionMatrix(void) const
Definition camera.cpp:211
const Frame & frame(void) const
Definition camera.h:67
uint mVpHeight
Definition camera.h:100
Frame mFrame
Definition camera.h:102
uint vpWidth(void) const
Definition camera.h:54
const Eigen::Vector3f & position(void) const
Definition camera.h:61
void localRotate(const Eigen::Quaternionf &q)
Definition camera.cpp:166
void setUp(const Eigen::Vector3f &vectorUp)
Eigen::Vector3f unProject(const Eigen::Vector2f &uv, float depth) const
void updateViewMatrix(void) const
Definition camera.cpp:193
void setFrame(const Frame &f)
Definition camera.cpp:139
uint mVpX
Definition camera.h:99
void activateGL(void)
Definition camera.cpp:238
const Eigen::Quaternionf & orientation(void) const
Definition camera.h:64
Eigen::Affine3f mViewMatrix
Definition camera.h:104
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Camera(void)
Definition camera.cpp:18
const Eigen::Matrix4f & projectionMatrix(void) const
Definition camera.cpp:232
Eigen::Vector3f mTarget
Definition camera.h:111
uint mVpY
Definition camera.h:99
Eigen::Vector3f right(void) const
Definition camera.cpp:97
const Eigen::Affine3f & viewMatrix(void) const
Definition camera.cpp:205
bool mProjIsUptodate
Definition camera.h:108
float mNearDist
Definition camera.h:114
Eigen::Matrix4f mProjectionMatrix
Definition camera.h:105
float mFovY
Definition camera.h:113
void setPosition(const Eigen::Vector3f &pos)
Definition camera.cpp:127
float mFarDist
Definition camera.h:115
void zoom(float d)
Definition camera.cpp:174
Eigen::Vector3f direction(void) const
Definition camera.cpp:89
void setOrientation(const Eigen::Quaternionf &q)
Definition camera.cpp:133
Camera & operator=(const Camera &other)
Definition camera.cpp:34
void localTranslate(const Eigen::Vector3f &t)
Definition camera.cpp:184
Eigen::Vector3f unProject(const Eigen::Vector2f &uv, float depth, const Eigen::Matrix4f &invModelview) const
virtual ~Camera()
Definition camera.cpp:60
void setViewport(uint offsetx, uint offsety, uint width, uint height)
Definition camera.cpp:65
uint vpY(void) const
Definition camera.h:53
const Eigen::Vector3f & target(void)
Definition camera.h:76
Eigen::Vector3f up(void) const
Definition camera.cpp:93
bool mViewIsUptodate
Definition camera.h:107
void rotateAroundTarget(const Eigen::Quaternionf &q)
Definition camera.cpp:145
void setFovY(float value)
Definition camera.cpp:83
void setDirection(const Eigen::Vector3f &newDirection)
Definition camera.cpp:102
uint mVpWidth
Definition camera.h:100
EIGEN_DEVICE_FUNC Quaternion< Scalar > slerp(const Scalar &t, const QuaternionBase< OtherDerived > &other) const
The quaternion class used to represent 3D orientations and rotations.
Definition Quaternion.h:274
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Frame(const Eigen::Vector3f &pos=Eigen::Vector3f::Zero(), const Eigen::Quaternionf &o=Eigen::Quaternionf())
Definition camera.h:22
Eigen::Quaternionf orientation
Definition camera.h:32
Eigen::Vector3f position
Definition camera.h:33
Frame lerp(float alpha, const Frame &other) const
Definition camera.h:26
RealScalar alpha
Definition level1_cplx_impl.h:147